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Huey paints posted in the repaint section Pre Nov16

Posted: Fri Nov 04, 2016 1:14 pm
by jeansy
Guys

Please be aware that all the huey paints Ive posted in the repaint sub forum where created back when the huey was 1st released as a joint venture with ND

With the re release as the "redux" the file names of the textures have changed along with some of the info in the aircraft.cfg entries for the texture

If you try and import them as they stand, you will encounter nothing as the paints will fail to load......

I intend to update all the paints to support the redux model, however thats not a overnight process for me with work and home commitments.

But,

If you are the type that want something now (much like me) you will need to do some updating to the downloads

please replace the XXXXX with the required field as explained in the brackets next to it

Huey C model
1, rename the textures in the paint download to
UH1C_Exterior_1_D
UH1C_Exterior_2_D
UH1C_Exterior_3_D
UH1C_Exterior_4_D

2 your aircraft entry should now be
[fltsim.XXXX+1](next number in line)
title=Bell UH-1C Huey XXXX (the name of the paint)
sim=Aerodynamics
model=
panel=
sound=
texture=XXXXX (the name of the texture folder after the fullstop)
kb_checklists=
kb_reference=
atc_id=XXXXX (the serial or rego)
ui_manufacturer="Bell"
ui_type="UH-1C Iroquois"
ui_variation=" XXXX (the name of the paint)"
ui_typerole="Rotorcraft"
ui_createdby="MILVIZ"
description=""

Huey H model
1, rename the textures in the paint download to
UH1H_1_T
UH1H_Exterior_2_D
UH1H_Exterior_3_D
UH1H_Exterior_4_D

2, your aircraft entry should now be
[fltsim.XXXX+1](next number in line)
title=Bell UH-1H Huey XXXX (the name of the paint)
sim=Aerodynamics
model=
panel=
sound=
texture=XXXXX (the name of the texture folder after the fullstop)
kb_checklists=
kb_reference=
atc_id=XXXXX (the serial or rego)
ui_manufacturer="Bell"
ui_type="UH-1H Iroquois"
ui_variation=" XXXX (the name of the paint)"
ui_typerole="Rotorcraft"
ui_createdby="MILVIZ"
description=""

3,Also please read the texture.cfg in each of the downloaded texture folders and double check to make sure it reads
[fltsim]
fallback.1=..\Texture
fallback.2=..\..\MILVIZ_Bell_UH1_Base\Texture
fallback.3=..\..\..\..\Scenery\Global\texture
fallback.4=..\..\..\..\..\..\Scenery\Global\texture

Those 3 steps will ensure that all of my existing paints will work with Redux release.

Re: Huey paints posted in the repaint section Pre Nov16

Posted: Thu Dec 21, 2017 4:43 am
by Lockheed71
I followed every step for this, it didn't work.