Beaver addon

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Nirgal76
Posts: 46
Joined: Mon Oct 19, 2015 8:42 pm
Re: Beaver addon

Post by Nirgal76 » Fri Jul 07, 2017 4:40 pm

PierreF wrote:Hello,

Would you consider a "dirty" windshield (if yet possible), sure it would be appreciated by everybody.

Pierre
+1

StearmanDriver
Posts: 63
Joined: Tue May 30, 2017 7:46 pm
Re: Beaver addon

Post by StearmanDriver » Fri Jul 07, 2017 11:04 pm

PierreF wrote:.
Would you consider a "dirty" windshield (if yet possible), sure it would be appreciated by everybody.
Pierre
Wait, what? Considering the lengths to which anyone would go to avoid flying with a dirty windshield... why would you ever want to simulate this most annoying of experiences?

I'm always glad to see a company accommodate user requests, but if MV accommodates this one, I sure hope they keep it optional! ;-)

FireRx
Posts: 152
Joined: Sat Jul 12, 2014 5:50 am
Re: Beaver addon

Post by FireRx » Fri Jul 07, 2017 11:21 pm

haha, I don't even drive my car with dirty windows much less fly. I clean them as needed. :) yeah make that optional

Padre_288
Posts: 33
Joined: Mon Dec 22, 2014 12:33 am
Re: Beaver addon

Post by Padre_288 » Sun Jul 09, 2017 12:29 pm

Okay, after reading through this thread I have come up with two items. First, in the CoPilot's seat it would be nice to have the eyepoint move faster. I fly a lot of multiplayer and shared pit and this is a nice to have. Second, in the passenger model would it be possible to have the passengers/luggage show in the VC like the cargo does in the cargo model?
Image

Krazycolin
Site Admin
Posts: 10005
Joined: Mon Sep 08, 2008 4:18 pm
Re: Beaver addon

Post by Krazycolin » Sun Jul 09, 2017 3:08 pm

The eyepoint is, im pretty sure, not something we can fix or change.
The decision was made not to put the passengers in the vc as they are creepy when viewed close up.

Cargo... this was supposed to be already in. Is it not?
Creative Director and chooser of planes.

JonathanBleeker
Posts: 9279
Joined: Sat Mar 13, 2010 7:38 pm
Re: Beaver addon

Post by JonathanBleeker » Sun Jul 09, 2017 3:11 pm

Actually the camera movement can be fixed. Just need the valid entries in the camera definitions in the aircraft cfg.
-JB

Milviz R&D Lab dev/Resident PITA Perfectionist.


Image
Please read the manual before posting. You will learn quicker than if I act as your instructor.

N4GIX
Posts: 5134
Joined: Mon Sep 06, 2010 3:47 pm
Re: Beaver addon

Post by N4GIX » Sun Jul 09, 2017 3:28 pm

Try increasing the [CameraDefinition.001] variables:

PitchPanRate=100
HeadingPanRate=120
Bill
Milviz 3d Modeler and Gauge/Systems Programmer
Flightsim Rig: Intel Core i7-2600K - 8GB DDR3 1333 - EVGA GTX770 4GB - Win7 64bit Home Premium
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Merlin59
Posts: 72
Joined: Tue Jan 06, 2015 2:07 am
Re: Beaver addon

Post by Merlin59 » Wed Jul 26, 2017 3:50 am

Krazycolin wrote:The eyepoint is, im pretty sure, not something we can fix or change.
The decision was made not to put the passengers in the vc as they are creepy when viewed close up.

Cargo... this was supposed to be already in. Is it not?
I 100% agree with they look creepy up close! I have other planes that have them and they weird me out. By the way I posted about other doors opening. Forget it, I was setting at the stupid fuel pump and they wouldn't open. Silly me! Can't wait for the add on.

Howard
Posts: 14
Joined: Mon May 29, 2017 6:41 pm
Re: Beaver addon

Post by Howard » Sun Jul 30, 2017 3:31 pm

Here's a challenge - the Zwillingsbiber (double) Beaver
http://www.vintagewings.ca/VintageNews/ ... eaver.aspx

JonathanBleeker
Posts: 9279
Joined: Sat Mar 13, 2010 7:38 pm
Re: Beaver addon

Post by JonathanBleeker » Sun Jul 30, 2017 4:18 pm

Sorry to say but april fools/spoof/fake/very well photoshopped.
-JB

Milviz R&D Lab dev/Resident PITA Perfectionist.


Image
Please read the manual before posting. You will learn quicker than if I act as your instructor.

N4GIX
Posts: 5134
Joined: Mon Sep 06, 2010 3:47 pm
Re: Beaver addon

Post by N4GIX » Sun Jul 30, 2017 4:57 pm

LOL! Even though I knew from the beginning that this was an "April Fool's" joke story, it was very skillfully written! I cannot imagine the hours and hours of work with photo editing that was required for all of the "vintage photos" in this article. :lol:
Bill
Milviz 3d Modeler and Gauge/Systems Programmer
Flightsim Rig: Intel Core i7-2600K - 8GB DDR3 1333 - EVGA GTX770 4GB - Win7 64bit Home Premium
Development Rig1: Intel Core i7-3770k - 16GB DDR3 - Dual Radeon HD7770 SLI 1GB - Win7 64bit Pro

User avatar
Raller
Posts: 98
Joined: Sun Oct 02, 2016 10:28 pm
Location: Germany
Re: Beaver addon

Post by Raller » Tue Aug 01, 2017 10:27 am

When can the Beaver addon be expected? In other words; why does it take so long?

Regards
Raller
Z170 Pro | I5 7600K @ 4.5GHz | GTX 1060 6GB | 16GB RAM | SSD | T.16000M | Win 10 Pro | P3Dv4.5 | GEP3D | UTX | ASP4 | REX4 Texture Direct w/Soft Clouds | PTA | ChasePlane

Krazycolin
Site Admin
Posts: 10005
Joined: Mon Sep 08, 2008 4:18 pm
Re: Beaver addon

Post by Krazycolin » Tue Aug 01, 2017 11:12 am

It takes time to do things right.
Creative Director and chooser of planes.

Airtrooper
Posts: 11
Joined: Wed Mar 04, 2015 1:03 am
Re: Beaver addon

Post by Airtrooper » Fri Aug 04, 2017 5:01 pm

Just bought the expansion pack. Very happy. :D

FWIW I'd pay the same amount all over again for another expansion pack, this time retro military Beavers (not least the AL1) with military (e.g. Army) radios, DECCA navigator, bomb release panel etc., and of course droppable objects from bomb racks

MUSTERPILOT
Posts: 18
Joined: Sat May 21, 2016 2:38 am
Location: outback Western Australia
Re: Beaver addon

Post by MUSTERPILOT » Fri Aug 04, 2017 5:33 pm

Just got the Beaver expansion pack
Thanks MILVIZ team perfect :D :D
MB Gigabyte Z390 Aorus Master CPU i7 8700K @4.9 ghz GPU Gigabyte gtx 1070 Ti Memory 16ghz Corsair DDR4 Vengeance C16 3200mhz Cooler Noctua NH-D15 with 2 fans Power Supply Corsair HX850 850W Case Thremaltake level 20xt Windows 10 64 bit


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