Beaver addon

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jankees
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Joined: Thu Feb 25, 2016 4:26 pm
Re: Beaver addon

Post by jankees » Sun Jun 18, 2017 2:50 pm

with straight floats you mean a non-amphibian version?

Krazycolin
Site Admin
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Re: Beaver addon

Post by Krazycolin » Sun Jun 18, 2017 3:18 pm

Correct

Ron Attwood
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Re: Beaver addon

Post by Ron Attwood » Sun Jun 18, 2017 3:20 pm

skyhawk18 wrote:A paintable prop spinner has also been requested...
That'll be me then. Not so much a request, I assumed it was there anyway. All I wanted to know was where the heck is it!? Thanks for responding Gunnar, I now feel like the guy who's seen aliens but no-one believed him. Now they do. :D

Ranger75
Posts: 23
Joined: Wed Jun 07, 2017 6:22 pm
Re: Beaver addon

Post by Ranger75 » Mon Jun 19, 2017 11:26 am

The amphibian float nose wheel gear assembly disappeared into the black background at some point during the transition to Milviz. Can the parts be restored, or perhaps added and remapped to the 'float' file?

Krazycolin
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Re: Beaver addon

Post by Krazycolin » Mon Jun 19, 2017 12:56 pm

Show me what you're talking about please

Ranger75
Posts: 23
Joined: Wed Jun 07, 2017 6:22 pm
Re: Beaver addon

Post by Ranger75 » Mon Jun 19, 2017 2:03 pm

The nose gear parts are circled on the SMS original file. Unfortunately, the bolt heads are scattered somewhere within so when the circled parts are copied and pasted to use on a Milviz 'ext' file they still show as black.

1. Milviz
2. Source file with parts circled
3. SMS nose gear
4. SMS nose gear

The Soul Made X-plane source file used in this example is a repaint of a Harbour Air Beaver by RocLobster.

Image
Image
Image
Image

Krazycolin
Site Admin
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Re: Beaver addon

Post by Krazycolin » Mon Jun 19, 2017 2:32 pm

Right. We never promised that paints for XP would transfer over. In fact, it's sure that they won't because we had to spend a ton of time and effort to get it right. We redid the whole vc from scratch.

If you look closer at that paint you will see that there's not just those areas. But others.

No fix will be made for this.

Ranger75
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Joined: Wed Jun 07, 2017 6:22 pm
Re: Beaver addon

Post by Ranger75 » Mon Jun 19, 2017 3:47 pm

OK. Thanks for looking into it.

Airtrooper
Posts: 11
Joined: Wed Mar 04, 2015 1:03 am
Re: Beaver addon

Post by Airtrooper » Tue Jun 20, 2017 11:57 am

I've copied over and edited my wish list from another thread to here:

1) Optional dual control
2) Optional short exhaust (minus silencer with bleed for heating)
3) Optional stores racks on the wings, for dropping supplies etc, plus controls for such in the VC
4) Use of tip-tanks (unless I've missed them somehow, in which case please correct me) with associated extra inertia/momentum on the wings due to the extra mass (should always land with tip tanks drained!).

... and given enough time and resources...

5) optional retro Decca Navigator in place of GPS etc.
6) optional Green Salad VHF homer
7) optional Type B47/48 radios

If details of any of the more obscure stuff is needed I can probably provide (perhaps even point clouds or 3DS Max files)...

Also, I'm really looking forward to the revised UVW mapping! :D

Andy

Krazycolin
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Re: Beaver addon

Post by Krazycolin » Tue Jun 20, 2017 12:18 pm

2 is already done.

The rest, sorry but no. We've got the list that we're doing and sticking with it.

Thanks all.

Flyboy1
Posts: 10
Joined: Fri Sep 03, 2010 6:04 pm
Re: Beaver addon

Post by Flyboy1 » Wed Jun 21, 2017 8:59 pm

Well team, I think this proposed list of additions has just moved your Beaver up to the 'Top Tier' of Classic Single Engine Bush/Amphib/Float/Ski/Spray/Tundra/STOL/Tires for FSX/P3D. Congratulations on achieving this remarkable level of recognition. The Gold Star will be attached soon.

Regards,

Ray

Flyboy1
Posts: 10
Joined: Fri Sep 03, 2010 6:04 pm
Re: Beaver addon

Post by Flyboy1 » Wed Jun 21, 2017 9:39 pm

Milviz,

Just to make it crystal clear - Is the Baron STOL kit that is slated for this new addon better defined as a simulation of the . . .

MK 2000 Baron STOL Kit (originally known as the AOG but, now sold by Stolairus Aviation who hold the old AOG patents?

Regards,

Ray

Krazycolin
Site Admin
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Re: Beaver addon

Post by Krazycolin » Wed Jun 21, 2017 10:14 pm

Correct.

cheesypaint
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Re: Beaver addon

Post by cheesypaint » Thu Jun 22, 2017 9:33 am

The updates sound great, looking forward to it.

Any chance you can make this possible?
There's only one texture assigned to it at the moment...
Image

Krazycolin
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Joined: Mon Sep 08, 2008 4:18 pm
Re: Beaver addon

Post by Krazycolin » Thu Jun 22, 2017 11:03 am

It's an add on and not an update... i will see but likely,yes. If so, it will be put into the original as well.


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