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Re: Beaver addon

Posted: Fri Jul 07, 2017 4:40 pm
by Nirgal76
PierreF wrote:Hello,

Would you consider a "dirty" windshield (if yet possible), sure it would be appreciated by everybody.

Pierre
+1

Re: Beaver addon

Posted: Fri Jul 07, 2017 11:04 pm
by StearmanDriver
PierreF wrote:.
Would you consider a "dirty" windshield (if yet possible), sure it would be appreciated by everybody.
Pierre
Wait, what? Considering the lengths to which anyone would go to avoid flying with a dirty windshield... why would you ever want to simulate this most annoying of experiences?

I'm always glad to see a company accommodate user requests, but if MV accommodates this one, I sure hope they keep it optional! ;-)

Re: Beaver addon

Posted: Fri Jul 07, 2017 11:21 pm
by FireRx
haha, I don't even drive my car with dirty windows much less fly. I clean them as needed. :) yeah make that optional

Re: Beaver addon

Posted: Sun Jul 09, 2017 12:29 pm
by Padre_288
Okay, after reading through this thread I have come up with two items. First, in the CoPilot's seat it would be nice to have the eyepoint move faster. I fly a lot of multiplayer and shared pit and this is a nice to have. Second, in the passenger model would it be possible to have the passengers/luggage show in the VC like the cargo does in the cargo model?

Re: Beaver addon

Posted: Sun Jul 09, 2017 3:08 pm
by Krazycolin
The eyepoint is, im pretty sure, not something we can fix or change.
The decision was made not to put the passengers in the vc as they are creepy when viewed close up.

Cargo... this was supposed to be already in. Is it not?

Re: Beaver addon

Posted: Sun Jul 09, 2017 3:11 pm
by JonathanBleeker
Actually the camera movement can be fixed. Just need the valid entries in the camera definitions in the aircraft cfg.

Re: Beaver addon

Posted: Sun Jul 09, 2017 3:28 pm
by N4GIX
Try increasing the [CameraDefinition.001] variables:

PitchPanRate=100
HeadingPanRate=120

Re: Beaver addon

Posted: Wed Jul 26, 2017 3:50 am
by Merlin59
Krazycolin wrote:The eyepoint is, im pretty sure, not something we can fix or change.
The decision was made not to put the passengers in the vc as they are creepy when viewed close up.

Cargo... this was supposed to be already in. Is it not?
I 100% agree with they look creepy up close! I have other planes that have them and they weird me out. By the way I posted about other doors opening. Forget it, I was setting at the stupid fuel pump and they wouldn't open. Silly me! Can't wait for the add on.

Re: Beaver addon

Posted: Sun Jul 30, 2017 3:31 pm
by Howard
Here's a challenge - the Zwillingsbiber (double) Beaver
http://www.vintagewings.ca/VintageNews/ ... eaver.aspx

Re: Beaver addon

Posted: Sun Jul 30, 2017 4:18 pm
by JonathanBleeker
Sorry to say but april fools/spoof/fake/very well photoshopped.

Re: Beaver addon

Posted: Sun Jul 30, 2017 4:57 pm
by N4GIX
LOL! Even though I knew from the beginning that this was an "April Fool's" joke story, it was very skillfully written! I cannot imagine the hours and hours of work with photo editing that was required for all of the "vintage photos" in this article. :lol:

Re: Beaver addon

Posted: Tue Aug 01, 2017 10:27 am
by Raller
When can the Beaver addon be expected? In other words; why does it take so long?

Regards
Raller

Re: Beaver addon

Posted: Tue Aug 01, 2017 11:12 am
by Krazycolin
It takes time to do things right.

Re: Beaver addon

Posted: Fri Aug 04, 2017 5:01 pm
by Airtrooper
Just bought the expansion pack. Very happy. :D

FWIW I'd pay the same amount all over again for another expansion pack, this time retro military Beavers (not least the AL1) with military (e.g. Army) radios, DECCA navigator, bomb release panel etc., and of course droppable objects from bomb racks

Re: Beaver addon

Posted: Fri Aug 04, 2017 5:33 pm
by MUSTERPILOT
Just got the Beaver expansion pack
Thanks MILVIZ team perfect :D :D