Floats model
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- Posts: 28
- Joined: Wed May 28, 2014 8:40 pm
Floats model
The contact points for the floats model show this:
gear_system_type=4
static_pitch=0.4 //degrees, pitch when at rest on the ground (+=Up, -=Dn)
static_cg_height=8.72 //feet, altitude of CG when at rest on the ground
gear_system_type=4
static_pitch=0.0 //degrees, pitch when at rest on the ground (+=Up, -=Dn)
static_cg_height=8.6 //feet, altitude of CG when at rest on the ground
Which set of values is correct?
Dave
gear_system_type=4
static_pitch=0.4 //degrees, pitch when at rest on the ground (+=Up, -=Dn)
static_cg_height=8.72 //feet, altitude of CG when at rest on the ground
gear_system_type=4
static_pitch=0.0 //degrees, pitch when at rest on the ground (+=Up, -=Dn)
static_cg_height=8.6 //feet, altitude of CG when at rest on the ground
Which set of values is correct?
Dave
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- Posts: 47
- Joined: Mon Oct 19, 2015 8:42 pm
Re: Floats model
i already asked on support forum (2 times ) and never get answer (and didn't fixed in the 2 last update). Same for effects section where some effects are missing on float, ski and tundra compare to wheel version).dhazelgrove wrote:The contact points for the floats model show this:
gear_system_type=4
static_pitch=0.4 //degrees, pitch when at rest on the ground (+=Up, -=Dn)
static_cg_height=8.72 //feet, altitude of CG when at rest on the ground
gear_system_type=4
static_pitch=0.0 //degrees, pitch when at rest on the ground (+=Up, -=Dn)
static_cg_height=8.6 //feet, altitude of CG when at rest on the ground
Which set of values is correct?
Dave
Perhaps because the good ones are the first and the sim takes them by default (because parsing the cfg file in the good way), so no need to fix.