Floats model

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dhazelgrove
Posts: 28
Joined: Wed May 28, 2014 8:40 pm
Floats model

Post by dhazelgrove » Sun Jun 25, 2017 1:04 pm

The contact points for the floats model show this:

gear_system_type=4
static_pitch=0.4 //degrees, pitch when at rest on the ground (+=Up, -=Dn)
static_cg_height=8.72 //feet, altitude of CG when at rest on the ground


gear_system_type=4
static_pitch=0.0 //degrees, pitch when at rest on the ground (+=Up, -=Dn)
static_cg_height=8.6 //feet, altitude of CG when at rest on the ground

Which set of values is correct?

Dave

Nirgal76
Posts: 47
Joined: Mon Oct 19, 2015 8:42 pm
Re: Floats model

Post by Nirgal76 » Sun Jun 25, 2017 9:36 pm

dhazelgrove wrote:The contact points for the floats model show this:

gear_system_type=4
static_pitch=0.4 //degrees, pitch when at rest on the ground (+=Up, -=Dn)
static_cg_height=8.72 //feet, altitude of CG when at rest on the ground


gear_system_type=4
static_pitch=0.0 //degrees, pitch when at rest on the ground (+=Up, -=Dn)
static_cg_height=8.6 //feet, altitude of CG when at rest on the ground

Which set of values is correct?

Dave
i already asked on support forum (2 times ) and never get answer (and didn't fixed in the 2 last update). Same for effects section where some effects are missing on float, ski and tundra compare to wheel version).
Perhaps because the good ones are the first and the sim takes them by default (because parsing the cfg file in the good way), so no need to fix.


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