How to: Working NavStax + GTN650 solution

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MatzeH84
Posts: 51
Joined: Sat Aug 03, 2013 2:04 am
How to: Working NavStax + GTN650 solution

Post by MatzeH84 » Sun May 13, 2018 3:10 pm

I noticed that the GTN 750/650 combo without Wx offers the same position for the GTN650 that it would fit in in the NavStax outfit.
So I fiddled around a bit and came up with a fully working solution which included both NavStax and the GTN650.

Image


Here is how:

1. Within MVAMS, select the NavStax option without Wx (this is important!).
2. Backup you original file:
- console_NavStax.xml within SimObjects\Airplanes\MV_C310R\panel\Console

3. Open Notepad, copy & paste the follwing:

<?xml version="1.0" encoding="UTF-8"?>
<Gauge Name="console_freeradio" Version="1.0">
<Element>
<Select>
<Value>
(L:Init,bool) !
if{
1 (>L:NavStax,bool)
1 (>L:Nav_650_1,bool)
1 (>L:MV_KAP140,bool)
2 (>L:KAP140_GTX330_Move,bool)
1 (>L:Init,bool) }
</Value>
</Select>
</Element>
</Gauge>

Save as console_NavStax.xml within SimObjects\Airplanes\MV_C310R\panel\Console .

4. Open the panel.cfg within SimObjects\Airplanes\MV_C310R\panel
5. Overwrite everything with the following:

// This Panel.cfg file created by FS Panel Studio panel editor utility - http://www.fspanelstudio.com
// Built Saturday, February 17, 2018 at 17:07 FSPS Build:22767

// NavStax

[Window Titles]
Window00=Main Panel
Window01=Throttle
Window02=C310 Prelight
Window03=Navstax
Window04=Flight1 Garmin GTN650 U1 - DO NOT MODIFY

[VIEWS]
VIEW_FORWARD_WINDOWS=MAIN_PANEL,THROTTLE_PANEL,GPS_PANEL

VIEW_FORWARD_DIR=10.000, 0.000, 0.000


//--------------------------------------------------------
[Window00]
Background_color=0,0,0
size_mm=1680,1050
position=1
visible=1
ident=0
window_size= 1.000, 1.000
window_pos= 0.000, 0.000



//--------------------------------------------------------
[Window01]
Background_color=0,0,0
size_mm=296,547
position=8
visible=0
ident=10030
window_size= 0.176, 0.514
window_pos= 0.834, 0.486
zorder=2

gauge00=C310_XMLGauges!C310_ThrottleQuad, 0,0,286,547


//--------------------------------------------------------
[Window02]
Background_color=0,0,0
size_mm=500,243
position=0
visible=0
ident=70
window_size= 0.400, 0.324
window_pos= 0.000, 0.040

gauge00=C310_XMLGauges!C310_Preflight, 0,0,500,243


//--------------------------------------------------------
[Window03]
Background_color=0,0,0
size_mm=512,1030
window_size_ratio=0.180
position=8
visible=0
ident=Navstax
window_size= 0.305, 0.813
window_pos= 0.695, 0.167

gauge00=NS_KMA30!KMA302D, 0,0,512,140,MV_C310R
gauge01=NS_KN62A!KN62A2D, 0,141,512,140,MV_C310R
gauge02=NS_KT74!KT742D, 0,282,512,180,MV_C310R
gauge03=NS_KR87!KR872D, 0,463,512,142,MV_C310R
gauge04=NS_KX165A!KX165A2D, 0,605,512,215,MV_C310R
gauge05=NS_KX165!KX1652D, 0,821,512,218,MV_C310R


//--------------------------------------------------------
[Window04]
Background_color=0,0,0
size_mm=937,390
window_size_ratio=1.000
position=7
visible=0
ident=14403
window_size= 0.340, 0.260
window_pos= 0.660, 0.728
zorder=99

gauge00=F1GTN!GTN650, 0,0,937,390,UNIT1.POP

//--------------------------------------------------------
[Vcockpit01]
file=C310_VC_01.bmp
size_mm=1024,1024
visible=0
pixel_size=1024,1024
texture=$C310_VC_01

gauge00=MV3DSound!MV3DS, 0,0,1,1,SimObjects\\Airplanes\\MV_C310R\\panel\\C310R_Sounds#25
gauge01=MilVizC310!EDM700_L, 658,193,350
gauge02=MilVizC310!EDM700_R, 658,540,350
gauge03=C310_XMLGauges!C310_Logic, 693,11,1,1
gauge04=C310_XMLGauges!C310_DME, 649,32,300,150
gauge05=AMSInterop!AMSInterop, 0,0,1,1
gauge06=KAP140_HSI!MV_KAP140Servos, 0,0,1,1
gauge07=KAP140_HSI!MV_KAP140Display, 0,852,640,163
gauge08=C310_XMLGauges!FBS_GNS430_2, 0,451,640,262
gauge09=Console!console_NavStax, 0,0,1,1
gauge10=TrueGlass!Core,0,0,1,1
gauge11=RealLight!Core,0,0,1,1


//--------------------------------------------------------
[Vcockpit02]
file=C310_VC_02.bmp
size_mm=512,512
visible=0
pixel_size=1024,512
texture=$C310_VC_02


//--------------------------------------------------------
[Vcockpit03]
Background_color=0,0,0
size_mm=1024,1024
visible=0
pixel_size=1024,1024
texture=$VCNL_1

texture00=RL_0, 0,0,1024,1024


//--------------------------------------------------------
[Vcockpit04]
Background_color=0,0,0
size_mm=1024,1024
visible=0
pixel_size=1024,1024
texture=$VCNL_2

texture00=RL_1, 0,0,1024,1024


//--------------------------------------------------------
[Vcockpit05]
Background_color=0,0,0
size_mm=1024,1024
visible=0
pixel_size=1024,1024
texture=$VCNL_3

texture00=RL_2, 0,0,1024,1024


//--------------------------------------------------------
[Vcockpit06]
Background_color=0,0,0
size_mm=1024,1024
visible=0
pixel_size=1024,1024
texture=$VCNL_4

texture00=RL_3, 0,0,1024,1024


//--------------------------------------------------------
[Vcockpit07]
Background_color=0,0,0
size_mm=1024,1024
visible=0
pixel_size=1024,1024
texture=$VCNL_5

texture00=RL_4, 0,0,1024,1024


//--------------------------------------------------------
[Vcockpit08]
Background_color=0,0,0
size_mm=1024,1024
visible=0
pixel_size=1024,1024
texture=$VCNL_6

texture00=RL_5, 0,0,1024,1024


//--------------------------------------------------------
[Vcockpit09]
Background_color=0,0,0
size_mm=1024,1024
visible=0
pixel_size=1024,1024
texture=$VCNL_7

texture00=RL_6, 0,0,1024,1024


//--------------------------------------------------------
[Vcockpit10]
Background_color=0,0,0
size_mm=1024,1024
visible=0
pixel_size=1024,1024
texture=$VCNL_8

texture00=RL_7, 0,0,1024,1024


//--------------------------------------------------------
[Vcockpit11]
Background_color=0,0,0
size_mm=1024,1024
visible=0
pixel_size=1024,1024
texture=$VCNL_9

texture00=RL_8, 0,0,1024,1024


//--------------------------------------------------------
[Vcockpit12]
Background_color=0,0,0
size_mm=1024,1024
visible=0
pixel_size=1024,1024
texture=$VCNL_10

texture00=RL_9, 0,0,1024,1024


//--------------------------------------------------------
[Vcockpit13]
Background_color=0,0,0
size_mm=1024,1024
visible=0
pixel_size=1024,1024
texture=$VCNL_11

texture00=RL_10, 0,0,1024,1024


//--------------------------------------------------------
[Vcockpit14]
Background_color=0,0,0
size_mm=1024,1024
visible=0
pixel_size=1024,1024
texture=$VCNL_12

texture00=RL_11, 0,0,1024,1024


//--------------------------------------------------------
[Vcockpit15]
Background_color=0,0,0
size_mm=1024,1024
visible=0
pixel_size=1024,1024
texture=$VCNL_13

texture00=RL_12, 0,0,1024,1024


//--------------------------------------------------------
[Vcockpit16]
Background_color=0,0,0
size_mm=1024,1024
visible=0
pixel_size=1024,1024
texture=$VCNL_14

texture00=RL_13, 0,0,1024,1024


//--------------------------------------------------------
[Vcockpit17]
Background_color=0,0,0
size_mm=1024,1024
visible=0
pixel_size=1024,1024
texture=$VCNL_15

texture00=RL_14, 0,0,1024,1024


[Vcockpit18]
background_color=0,0,0
size_mm=512,512
visible=1
pixel_size=512,512
texture=$KX165A

gauge00=NS_KX165A!KX165A, 0, 0, 512,256,MV_C310R

[Vcockpit19]
background_color=0,0,0
size_mm=512,512
visible=1
pixel_size=512,512
texture=$KX165

gauge00=NS_KX165!KX165, 0, 0, 512,256,MV_C310R

[Vcockpit20]
background_color=0,0,0
size_mm=512,512
visible=1
pixel_size=512,512
texture=$KN62A

gauge00=NS_KN62A!KN62A, 0, 0, 512,256,MV_C310R

[Vcockpit21]
background_color=0,0,0
size_mm=512,512
visible=1
pixel_size=512,512
texture=$KR87

gauge00=NS_KR87!KR87, 0, 0, 512,256,MV_C310R

[Vcockpit22]
background_color=0,0,0
size_mm=512,512
visible=1
pixel_size=512,512
texture=$KMA30

gauge00=NS_KMA30!KMA30, 0, 0, 512,128,MV_C310R

[Vcockpit23]
background_color=0,0,0
size_mm=512,512
visible=1
pixel_size=512,512
texture=$KT74

gauge00=NS_KT74!KT74, 0, 0, 512,128,MV_C310R


//--------------------------------------------------------
[Vcockpit24]
background_color=0,0,0
size_mm=2048,2048
pixel_size=2048,2048
texture=$Int_TG_0

texture00=TG_0, 0,0,2048,2048

//--------------------------------------------------------
[Vcockpit25]
background_color=0,0,0
size_mm=2048,2048
pixel_size=2048,2048
texture=$Int_TG_1

texture00=TG_1, 0,0,2048,2048

//--------------------------------------------------------
[Vcockpit26]
Background_color=0,0,0
size_mm=1024,512
visible=1
pixel_size=1024,512
texture=$GTN650

gauge00=F1GTN!GTN650VC, 0,0,677,297,UNIT1

[Color]
Day=255,255,255
Night=85,85,85
Luminous=140,140,140

[Default View]
X=0
Y=0
SIZE_X=8192
SIZE_Y=6143

6. Save the file. No need to backup first, as upon panel change the panel.cfg will be replaced by another template again.
7. Selecting another panel layout within MVAMS will overwrite the panel.cfg again, so you might want to back it up. Keep in mind, if you want to revert to the NavStax-only layout, you need to replace the XML with the backup file again.

Les Parson
Posts: 56
Joined: Fri Sep 03, 2010 4:22 am
Re: How to: Working NavStax + GTN650 solution

Post by Les Parson » Sun May 13, 2018 3:46 pm

Nice job. I use Navstax with RXP G430 and WX Radar.

N4GIX
Posts: 1023
Joined: Mon Sep 06, 2010 3:47 pm
Re: How to: Working NavStax + GTN650 solution

Post by N4GIX » Sun May 13, 2018 3:48 pm

Nicely reported. I actually provided the basic information for this possibility several months ago, as I quite deliberately left this as an alternate "self-created" option.

In fact, one could do the same with the F1 GNS430, the RXP GNS430, or the Milviz GNS430. :D

The only change I suggest is that one edit the "template panel.cfg" file instead of the working panel.cfg file. As you've mentioned, using MVAMS to change will overwrite/replace the working panel.cfg file.

..\SimObjects\Airplanes\MV_C310R\panel\PanelConfigs\NavStax_Panel.cfg or \NavStax_Panel_WX.cfg

MatzeH84
Posts: 51
Joined: Sat Aug 03, 2013 2:04 am
Re: How to: Working NavStax + GTN650 solution

Post by MatzeH84 » Sun May 13, 2018 5:15 pm

The WX is currently crashing v4.2 to desktop without any error log. So For now I'll leave that one out.. :roll:
@Bill: True, of course you can also edit the template. Sometimes things are too obvious, lol.


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