P3D vs FSX
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- Posts: 3
- Joined: Sun Jan 04, 2015 12:07 am
Re: P3D vs FSX
I dropped FSX when P3D version 1.4 came out. While I lost some aircraft and a few minor areas, I felt P3D was the future and have not regretted my decision. I have flown P3D in Nvidia Surround in both landscape and portrait mode and it works well in either. Since P3D utilizes the GPU versus putting the load on the CPU like FSX, the frame rate and stability is fantastic.
I use REX4 for scenery/cloud textures, Orbyx scenery, Ultimate Traffic and Opus Weather. It's as close to real as you can get with current technology and will only get better. It's hard to imagine not seeing shadows across the cockpit, cloud shadows on the ground, volumetric fog and real world multi-layered clouds. Multi-player works fantastic (including shared cockpit) and I have enjoyed buttery smooth flights with up to 4 people stretched across the US with one of us being the host.
Never worried about the "not for entertainment" factor. It seems LM knows a lot of non-commercial flight simmers are a large part of their audience.
That's my 2 cents on the subject. Happy 2015 everyone!
I use REX4 for scenery/cloud textures, Orbyx scenery, Ultimate Traffic and Opus Weather. It's as close to real as you can get with current technology and will only get better. It's hard to imagine not seeing shadows across the cockpit, cloud shadows on the ground, volumetric fog and real world multi-layered clouds. Multi-player works fantastic (including shared cockpit) and I have enjoyed buttery smooth flights with up to 4 people stretched across the US with one of us being the host.
Never worried about the "not for entertainment" factor. It seems LM knows a lot of non-commercial flight simmers are a large part of their audience.
That's my 2 cents on the subject. Happy 2015 everyone!
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- Posts: 231
- Joined: Tue Jan 20, 2015 12:58 am
Re: P3D vs FSX
Hi,
1 month ago I switched to PrD v 2.5. After some understandable beginning problem and an awful water colour (like the Dante's Inferno Stige), I'll never come back to FSX. The main reason is a different management of the graphic card, that helps the processor, so avoiding or reducing those damned OOM. Of course, waiting for something like New World discovery, or - just to say - a new 64 bit platform. And I'm quite sure that the Lockheed Martin people is on this way.
Best regards,
Fulvio Arman
1 month ago I switched to PrD v 2.5. After some understandable beginning problem and an awful water colour (like the Dante's Inferno Stige), I'll never come back to FSX. The main reason is a different management of the graphic card, that helps the processor, so avoiding or reducing those damned OOM. Of course, waiting for something like New World discovery, or - just to say - a new 64 bit platform. And I'm quite sure that the Lockheed Martin people is on this way.
Best regards,
Fulvio Arman
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- Posts: 7
- Joined: Mon Aug 20, 2012 9:39 pm
Re: P3D vs FSX
Our Wing,CVW-8.com, has been into P3D now for about 2 months (2.5). Using Living world, all addon from FSX(A/C and scenery), multi play, using CW3's Comms. Had a few growing pains but now running smooth, fast and FUN! "Try it you might like it"!!!!
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- Posts: 28
- Joined: Wed May 28, 2014 8:40 pm
Re: P3D vs FSX
I'm using all three - P3D/FSXA/FS9(!!)
Dave
Dave