WSO removal for MP ONLY

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Removing WSO for MP

Removing all unseen polys behind the pilot for a drastic increase in FPS in MP ONLY
13
76%
leaving polys in and only a slight increase in FPS due to code optimization and removal of VC bump maps.
4
24%
 
Total votes: 17

Krazycolin
Site Admin
Posts: 1728
Joined: Mon Sep 08, 2008 4:18 pm
WSO removal for MP ONLY

Post by Krazycolin » Mon Dec 19, 2011 2:31 pm

We are considering removing most of the backseater's area from the MP version. This will give a very large increase in FPS during MP. Please choose one.

thanks,

NAS
Posts: 1
Joined: Tue Nov 29, 2011 3:44 am
Re: WSO removal for MP ONLY

Post by NAS » Mon Dec 19, 2011 4:22 pm

Frankly, I would use the no-WSO occasionally in single player when I need some extra FPS. It is awesome that MilViz listens to their customers. Keep it up!

JonathanBleeker
Posts: 3446
Joined: Sat Mar 13, 2010 7:38 pm
Re: WSO removal for MP ONLY

Post by JonathanBleeker » Mon Dec 19, 2011 5:10 pm

Boss, better keep a backup though cuz when it is redone to allow for shared pit.....

James
Posts: 48
Joined: Fri Jul 08, 2011 3:43 am
Re: WSO removal for MP ONLY

Post by James » Mon Dec 19, 2011 6:20 pm

I do not use the MP and prefer to keep the full rear cockpit - I have had no issues with slowed down frames rates as a single player and much prefer the realism aspect of your Strike Eagle with the full rear cockpit - Better that you make that an option for online players - Thanks for asking! 8-)

Krazycolin
Site Admin
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Re: WSO removal for MP ONLY

Post by Krazycolin » Mon Dec 19, 2011 6:46 pm

It will be ONLY for MP. Not for anything else...

Backy
Posts: 16
Joined: Fri Aug 19, 2011 10:24 pm
Re: WSO removal for MP ONLY

Post by Backy » Tue Dec 20, 2011 3:01 am

Colin,

What do the multiplayer wingmen see in the stripped poly version? Sounds like a neutered MudHen, I mean Vanilla C-model.

Backy

Krazycolin
Site Admin
Posts: 1728
Joined: Mon Sep 08, 2008 4:18 pm
Re: WSO removal for MP ONLY

Post by Krazycolin » Tue Dec 20, 2011 4:30 am

The same thing.

It's only for those who are driving... It is my intention to make the MP bird a completely different model and texture set. This way, you can fly MP in a low rez bird with low rez textures.... And hi-rez when you wish.

JonathanBleeker
Posts: 3446
Joined: Sat Mar 13, 2010 7:38 pm
Re: WSO removal for MP ONLY

Post by JonathanBleeker » Tue Dec 20, 2011 9:50 am

He is not removing the rear seat from the external. Only the rear VC.

JonBailey
Posts: 11
Joined: Tue Jul 26, 2011 11:36 pm
Location: Jacksonville Florida
Re: WSO removal for MP ONLY

Post by JonBailey » Tue Dec 20, 2011 5:46 pm

I would like to see it left alone, and just let Jonathan redo the code so it can utilize the shared cockpit features in FSX. I might be the only one but I would love to to be a WSO, in a mulitplayer session, button pushing a blowing stuff up is fun for me. And in the little multiplayer group I am in, we do a lot of mud moving, and even have a FAC on the ground, as a group we are really looking forward to the shared cockpit ability in the eagle. So I hope Milviz leaves the the rear cockpit alone. Maybe include a a low res/low poly model for the Charlie model of the F-15, for multiplayer use.

Jon Bailey

JonathanBleeker
Posts: 3446
Joined: Sat Mar 13, 2010 7:38 pm
Re: WSO removal for MP ONLY

Post by JonathanBleeker » Tue Dec 20, 2011 6:44 pm

Hey JB good to see ya! Im still with vUSAF btw ;).

Krazycolin
Site Admin
Posts: 1728
Joined: Mon Sep 08, 2008 4:18 pm
Re: WSO removal for MP ONLY

Post by Krazycolin » Tue Dec 20, 2011 7:07 pm

I just want to make sure to everyone that, though it is our intent to "redo" parts of the jet, this should not be considered something that will happen anytime soon or that will happen without any cost associated with it.

JonBailey
Posts: 11
Joined: Tue Jul 26, 2011 11:36 pm
Location: Jacksonville Florida
Re: WSO removal for MP ONLY

Post by JonBailey » Tue Dec 20, 2011 11:05 pm

Hi Jonathan, and the rest of Milviz,

Jonathan, maybe I should give vUSAF another try, it was a real good group, and I remember the long transit flight we did from the east coast to England, it was fun!

I wanted to respond with another message and plea to keep the mulitplayer ability to be a WSO and share the cockpit if need be. I think, I might be way off base, but I would love to see milviz develop this ability to full extent possible, there are tons of great addon companies out there. And there is a another mudhen in development, if Milviz made the mudhen even better in the muliplayer area, including the ability to share the cockpit, it would distinguish them from everyone else out there, much like the Lotus L-39, which has a great shared cockpit. Milviz besides the great weapons, and systems, would bring the mudhen even closer to reality than any other model out there with ability to be a virtual WSO. And I think it would become one of the "must have" aircraft in the FSX military community. It would be the first addon to share the cockpit, and drop weapons. I know it takes a lot of coding work and time and effort do redo everything in C++ to make it happen, and maybe the lack of multiplayer users does not make good business sense to devote all the time effort to it. But you guys are doing a charlie model of the eagle, and it will appeal to all the single seat guys out there. Please leave the two seater,the ability to be a two-seater, and lets us virtual wanna be WSO's, the ability to blow stuff, while maverick in the front seat does their flying thing.

I would even like to help Jonathan do the coding in multiplayer if he needs it. I have done a few personal projects to show FSX's mulitplayer's ability, I understand C+, and simconnect pretty well, and would be willing to show anyone at milviz my work.

Please, Please leave the Mudhen a two-seater, and let us share the cockpit.

A avid Milviz Fan and Mudhen Fanatic

Jon Bailey

Krazycolin
Site Admin
Posts: 1728
Joined: Mon Sep 08, 2008 4:18 pm
Re: WSO removal for MP ONLY

Post by Krazycolin » Wed Dec 21, 2011 12:39 am

Please contact me at colin at milviz dot com. We'll talk some...

Thanks...

(Btw, it was never the intent to remove it from ALL cases... only those where people are having FPS issues in MP)

JonathanBleeker
Posts: 3446
Joined: Sat Mar 13, 2010 7:38 pm
Re: WSO removal for MP ONLY

Post by JonathanBleeker » Wed Dec 21, 2011 8:27 am

And let me add a little from my side....JB, any help/guidance would be extremely appreciated.

rphillips
Posts: 4
Joined: Sat Feb 26, 2011 1:47 am
Re: WSO removal for MP ONLY

Post by rphillips » Fri Dec 23, 2011 2:25 am

First off Kudo's to Collin and the MilViz crew, I am thoroughly impressed with the bird with the current defects that are being addressed, in current state I would say the 15E is the best and cant wait to see it with the patch.

On the topic at hand, we at the VUSAF are moving to support FSX more and more and one advantage we contemplate expounding upon of FSX is the shared cockpit capability. At first we thought it would only benefit our heavy drivers however, initially I was overjoyed to see this 15E and its possibilities of including it as well but sadden to see it not quite there yet.

So as we (VUSAF) adopt aircraft crews in the near future, having a fully functional and share-able WSO station would be a big help to us... Heck, I am already been taunting our vUSN counterparts in a friend rival between the majestic eagle and their super "bug".

Keep up the good work!


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