Untimly Vehicule label

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frpdm29
Posts: 14
Joined: Fri Feb 12, 2016 9:34 pm
Location: Britany France
Untimly Vehicule label

Post by frpdm29 » Wed Nov 14, 2018 6:03 pm

Hello,
In external view, an untimely label (model, distance / altitude) appears stuck to my F86 TacPack Milviz with the name of model "surrogate" alots that the window "user vehicle" of table Options-Information / Show vehicle labels is unchecked.
When I check the latter, the model "F 86" comes superimposed "surrogate"
An idea to remove this problem that I only meet with this plane? An amendment to the aircraft.cfg?
Attachments
Options - Information.jpg
Options - Information.jpg (231.87 KiB) Viewed 3023 times
Label model surrogate + F86.jpg
Label model surrogate + F86.jpg (180.56 KiB) Viewed 3023 times
Label model surrogate.jpg
Label model surrogate.jpg (180.37 KiB) Viewed 3023 times

JonathanBleeker
Posts: 3446
Joined: Sat Mar 13, 2010 7:38 pm
Re: Untimly Vehicule label

Post by JonathanBleeker » Wed Nov 14, 2018 7:14 pm

That's VRS TACPACK, not us. They add an extra sim object that is always attached to the user aircraft.

frpdm29
Posts: 14
Joined: Fri Feb 12, 2016 9:34 pm
Location: Britany France
Re: Untimly Vehicule label

Post by frpdm29 » Wed Nov 14, 2018 10:21 pm

I understand. But do you know how to delete it?

Krazycolin
Site Admin
Posts: 1728
Joined: Mon Sep 08, 2008 4:18 pm
Re: Untimly Vehicule label

Post by Krazycolin » Wed Nov 14, 2018 11:50 pm

uninstall Tacpack

HenryStreet
Posts: 30
Joined: Sun Aug 13, 2017 3:28 am
Re: Untimly Vehicule label

Post by HenryStreet » Wed Nov 14, 2018 11:59 pm

The VRS surrogates also show up in TacView if you record a flight with it.

frpdm29
Posts: 14
Joined: Fri Feb 12, 2016 9:34 pm
Location: Britany France
Re: Untimly Vehicule label

Post by frpdm29 » Thu Nov 15, 2018 4:58 pm

Below the answer of VRS:
The easy way is to disable object labels entirely. You'll see a lot more besides that one otherwise.
The one accommodation we are able to provide requires you to configure P3D to show only tail numbers for object labels. If you do that, then by default, all the "weird" objects the TacPack creates won't have visible labels. (Because their tail numbers are set to " " by default)
Unfortunately, there's no way to tell the sim to inhibit labels for specific objects. So the solutions available are rather coarse.


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