Sound Error
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- Posts: 28
- Joined: Thu Oct 12, 2017 7:33 pm
Sound Error
Hi all,
I get this error when I try to start a flight in P3D v4.1 with the MilViz beaver amphibiain.
Any ideas on how to fix this? I get the same error many times from SND1.wav - SND55.wav. The engine sounds can be heard ok in the sim, but I wanted to see if this could be explained and fixed.
Thanks in advance.
I get this error when I try to start a flight in P3D v4.1 with the MilViz beaver amphibiain.
Any ideas on how to fix this? I get the same error many times from SND1.wav - SND55.wav. The engine sounds can be heard ok in the sim, but I wanted to see if this could be explained and fixed.
Thanks in advance.
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- Posts: 1023
- Joined: Mon Sep 06, 2010 3:47 pm
Re: Sound Error
That's because the custom sound module normally finds it's path from the location of the actual .dll file (kept in the ..\panel folder). The sound files are relative to the .dll's path. Since you installed in the P3Dv4 external folder, the sound module isn't finding the SNDnn.wav files.
You can 'fix this' by modifying the gaugenn= line in the panel.cfg file and provide the full path to where the sim now thinks the files are (as listed in the error report).
gauge07=..\panel\Milviz_Sound!FBGS_XMLSound, 0,0,1,1,SimObjects\\Airplanes\\DHC-2 Beaver Milviz\\DHC-2_XML_Sounds#55
replace the ..\ (relative path) with the fully qualified path with the part in red below. We cannot predict where anyone is going to install their aircraft in P3Dv4, so obviously can't do this automatically. For example, I can't store any aircraft on my C drive because it's only a small SSD for my OS.
gauge07=C:\Lockheed Martin\Addons\All Addons\SimObjects\Airplanes\DHC-2 Beaver Milviz\panel\Milviz_Sound!FBGS_XMLSound, 0,0,1,1,SimObjects\\Airplanes\\DHC-2 Beaver Milviz\\DHC-2_XML_Sounds#55
You can 'fix this' by modifying the gaugenn= line in the panel.cfg file and provide the full path to where the sim now thinks the files are (as listed in the error report).
gauge07=..\panel\Milviz_Sound!FBGS_XMLSound, 0,0,1,1,SimObjects\\Airplanes\\DHC-2 Beaver Milviz\\DHC-2_XML_Sounds#55
replace the ..\ (relative path) with the fully qualified path with the part in red below. We cannot predict where anyone is going to install their aircraft in P3Dv4, so obviously can't do this automatically. For example, I can't store any aircraft on my C drive because it's only a small SSD for my OS.
gauge07=C:\Lockheed Martin\Addons\All Addons\SimObjects\Airplanes\DHC-2 Beaver Milviz\panel\Milviz_Sound!FBGS_XMLSound, 0,0,1,1,SimObjects\\Airplanes\\DHC-2 Beaver Milviz\\DHC-2_XML_Sounds#55
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- Posts: 47
- Joined: Mon Oct 19, 2015 8:42 pm
Re: Sound Error
but with "external" installation, i had MVAMS not working (not changing aircraft configuration). it was searching for dhc2 (and DHC3 for me) into P3D folder only.
i had to patch modules dhc2.dll and DHC3.dll of MVAMS for it to works with external installations of aircraft.
it could be nice to have the ability to put into dhc2.ini / dhc3.ini the aircraft installation path
i had to patch modules dhc2.dll and DHC3.dll of MVAMS for it to works with external installations of aircraft.
it could be nice to have the ability to put into dhc2.ini / dhc3.ini the aircraft installation path
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- Posts: 28
- Joined: Thu Oct 12, 2017 7:33 pm
Re: Sound Error
Thanks Bill,
I opened the panel.cfg file that was in C:\Lockheed Martin\Addons\All Addons\Sim Objects\Airplanes\DHC2 Beaver MilViz\panel and changed the gauge07 entry under [Vcockpit01] to C:\Lockheed Martin\Addons\All Addons\SimObjects\Airplanes\DHC-2 Beaver Milviz\panel\MV3DSound!MV3DS, 0,0,1,1,SimObjects\\Airplanes\\DHC-2 Beaver Milviz\\DHC-2_XML_Sounds#55. I still had the error. Is this all I need to do, or am I skipping a step?
Thanks.
I opened the panel.cfg file that was in C:\Lockheed Martin\Addons\All Addons\Sim Objects\Airplanes\DHC2 Beaver MilViz\panel and changed the gauge07 entry under [Vcockpit01] to C:\Lockheed Martin\Addons\All Addons\SimObjects\Airplanes\DHC-2 Beaver Milviz\panel\MV3DSound!MV3DS, 0,0,1,1,SimObjects\\Airplanes\\DHC-2 Beaver Milviz\\DHC-2_XML_Sounds#55. I still had the error. Is this all I need to do, or am I skipping a step?
Thanks.
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- Posts: 47
- Joined: Mon Oct 19, 2015 8:42 pm
Re: Sound Error
you should modify the panel you are using
For example if you are using config with GTN750+GTN650+weather radar, the panel.cfg to modify is the one into :
\SimObjects\Airplanes\DHC-2 Beaver Milviz\panel.GTN750_650_WX
watch your aircraft.cfg and see the line "panel=":
for my example, i have
"panel=GTN750_650_WX" that gives you the right folder
For example if you are using config with GTN750+GTN650+weather radar, the panel.cfg to modify is the one into :
\SimObjects\Airplanes\DHC-2 Beaver Milviz\panel.GTN750_650_WX
watch your aircraft.cfg and see the line "panel=":
for my example, i have
"panel=GTN750_650_WX" that gives you the right folder
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- Posts: 28
- Joined: Thu Oct 12, 2017 7:33 pm
Re: Sound Error
So I decided that everything would work much better if I just installed the Beaver to the P3D v4.1 root directory instead of the external folder idea. I did that and no longer have the error. Thanks very much for your time.
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- Posts: 47
- Joined: Mon Oct 19, 2015 8:42 pm
Re: Sound Error
You have the solution to use symbolic link to install outside of P3D and create link to have it into. That's what i do for some addons like ORBX only working into P3D.
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- Joined: Mon Sep 06, 2010 3:47 pm
Re: Sound Error
That is the one requirement for everything to work seamlessly. There are simply too many modules that need to communicate with each other to support any other method at this time.caleb wrote:So I decided that everything would work much better if I just installed the Beaver to the P3D v4.1 root directory instead of the external folder idea. I did that and no longer have the error. Thanks very much for your time.
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- Posts: 28
- Joined: Thu Oct 12, 2017 7:33 pm
Re: Sound Error
I might consider doing this. Thanks.Nirgal76 wrote:You have the solution to use symbolic link to install outside of P3D and create link to have it into. That's what i do for some addons like ORBX only working into P3D.
Yes, I am realizing that now. Thanks.N4GIX wrote:That is the one requirement for everything to work seamlessly. There are simply too many modules that need to communicate with each other to support any other method at this time.