Only half of the airplane cast shadow

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jarek
Posts: 120
Joined: Tue May 22, 2018 5:04 pm
Only half of the airplane cast shadow

Post by jarek » Sun Nov 04, 2018 1:09 pm

Wings and engine section are the only parts that cast shadow on the ground, could this be fixed?

Taguilo
Posts: 658
Joined: Sun May 11, 2014 11:49 am
Re: Only half of the airplane cast shadow

Post by Taguilo » Mon Nov 05, 2018 3:20 pm

Hi,

Shadows are ok on my system. Which version are you having trouble with? (base,float,skis...?)
DHC3.jpg
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jarek
Posts: 120
Joined: Tue May 22, 2018 5:04 pm
Re: Only half of the airplane cast shadow

Post by jarek » Mon Nov 05, 2018 5:33 pm

Sorry, I should be precise here. External view is fine. This issue affects view from the cabin. This is experienced when you fly close to the hill of make a low pass.
I made a special screenshot to clearly illustrate this effect. This is p3dv4, base version (on wheels).
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2018-11-5_9-26-9-660 (2).jpg
2018-11-5_9-26-9-660 (2).jpg (495.48 KiB) Viewed 1081 times

Taguilo
Posts: 658
Joined: Sun May 11, 2014 11:49 am
Re: Only half of the airplane cast shadow

Post by Taguilo » Mon Nov 05, 2018 9:25 pm

I've never seen that effect before.

I am not in charge of model code, so I cannot tell whether or not will be anytime fixed.

Tomas

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doodlebug
Posts: 1642
Joined: Sun Feb 19, 2017 2:49 pm
Location: LYX>YUL
Re: Only half of the airplane cast shadow

Post by doodlebug » Mon Nov 05, 2018 9:30 pm

is the door open?

jarek
Posts: 120
Joined: Tue May 22, 2018 5:04 pm
Re: Only half of the airplane cast shadow

Post by jarek » Mon Nov 05, 2018 11:05 pm

Yes, the door is open for the purpose of taking this picture. You will see the same especially if you use trackir or similar equipment sou you can look through the side window.

N4GIX
Posts: 1023
Joined: Mon Sep 06, 2010 3:47 pm
Re: Only half of the airplane cast shadow

Post by N4GIX » Mon Nov 05, 2018 11:09 pm

Ah, that is because the interior model has left out the mesh for the "tail" in order to keep frame rates up. Normally there's no point in rendering objects that cannot normally be seen from the VC. In the "old days" modelers would create a special "shadow model" to overcome this issue.


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