Texture Quality maxed out..!?

Timmy74
Posts: 74
Joined: Sun May 28, 2017 7:54 pm
Texture Quality maxed out..!?

Post by Timmy74 » Mon Jun 10, 2019 11:52 pm

Hello Milviz,

First off I have never had any frame rate issues with her....PHEW!

However, I have noticed that the graphics on this aircraft is still "pix-elated" even with all of my "Anti-aliasing" turned on, my AA at 8xSSAA, Anisotropic 16x and -after frame rate texture fix- my texture resolutions are set at 2048x2048....!?

The PC-6 looks like it needs more to make the lines just as smooth as all of my other aircraft I have in my hanger....

Would have any other tips for me to make the PC-6 look fantastic please?

ryanbatc
Posts: 41
Joined: Thu Jun 30, 2011 9:36 pm
Re: Texture Quality maxed out..!?

Post by ryanbatc » Tue Jun 11, 2019 12:21 am

There is a lower file size texture pack pinned to the top of this forum. I'd try that first. But what are you PC specs?

Also the shimmery edges is caused by P3D's PBR. All of my PBR addons do this... hopefully LM finds a fix some day.

Timmy74
Posts: 74
Joined: Sun May 28, 2017 7:54 pm
Re: Texture Quality maxed out..!?

Post by Timmy74 » Tue Jun 11, 2019 4:38 am

I have installed the lower texture size file that is pinned to the top of this forum....to no avail!?

I do not mean "shimmering" as you have stated. My issue is "pixilating" like its a bad or low spec anti-aliasing or no anti-aliasing at all!?

My specs are as follows...

Intel(R) Core (TM) i7-8700 CPU @3.20Hz, 16.0 GB RAM Nvidia GeForce GTX1080

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doodlebug
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Re: Texture Quality maxed out..!?

Post by doodlebug » Tue Jun 11, 2019 1:43 pm

Do you think you can capture this in a screencap or is it an effect you only see in motion?

Chuck Jodry
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Joined: Mon Dec 20, 2010 4:30 pm
Re: Texture Quality maxed out..!?

Post by Chuck Jodry » Tue Jun 11, 2019 2:43 pm

I suspect that turning off mip mapping may be the solution to your issue , if the fuzziness goes away when reloading it and changing distance of viewpoint makes it fuzzy again that is an indicator , another item that positively affects rendering of lines is Vsync , matching it to the monitors refresh rate , Or 60 , if frame rates are locked at 30 then 30 works well too .

Setting the max texture size to 4096 causes issues ?

Best CJ

Timmy74
Posts: 74
Joined: Sun May 28, 2017 7:54 pm
Re: Texture Quality maxed out..!?

Post by Timmy74 » Wed Jun 12, 2019 10:17 am

doodlebug wrote:
Tue Jun 11, 2019 1:43 pm
Do you think you can capture this in a screencap or is it an effect you only see in motion?
I will try and post a screenie.... It happens on the reference card located on the middle frame of the front screen and the the white border surrounding the light switches on the left of the cockpit. It is hard to read and the lines are all wavy..unless I zoom right in on them!?

As for outside of the aircraft any lines painted on the model and especially ALL of the control surfaces -fine ribs- all "dance around" and seem pixilated to me! They are not sharp and smooth.

Please stand by for screen shot...
Chuck Jodry wrote:
Tue Jun 11, 2019 2:43 pm
I suspect that turning off mip mapping may be the solution to your issue , if the fuzziness goes away when reloading it and changing distance of viewpoint makes it fuzzy again that is an indicator , another item that positively affects rendering of lines is Vsync , matching it to the monitors refresh rate , Or 60 , if frame rates are locked at 30 then 30 works well too .

Setting the max texture size to 4096 causes issues ?

Best CJ
My "Mipmaps" are turned off due to having frame rate issues with the turbo otter!!! I have my monitor quite sorted thank you! As I stated in my opening post...this the only aircraft that I have in my collection that this is happening to. Trust me I have a LOT of aircraft and they are all sweet as!
I too have my textures set at 2048 which I would believe it helps with the patch that was posted at the top of this forum....yes? I never run 4096.
But thank you very much for your input.

Timmy74
Posts: 74
Joined: Sun May 28, 2017 7:54 pm
Re: Texture Quality maxed out..!?

Post by Timmy74 » Wed Jun 12, 2019 11:46 am

Here are some screen shots....

I have used your Turbo Otter for comparing....
Attachments
2019-6-12_20-10-9-15.jpg
2019-6-12_20-10-9-15.jpg (456.99 KiB) Viewed 683 times
2019-6-12_20-9-34-666.jpg
2019-6-12_20-9-34-666.jpg (521.2 KiB) Viewed 683 times
2019-6-12_20-8-49-992.jpg
2019-6-12_20-8-49-992.jpg (425.74 KiB) Viewed 683 times

Timmy74
Posts: 74
Joined: Sun May 28, 2017 7:54 pm
Re: Texture Quality maxed out..!?

Post by Timmy74 » Wed Jun 12, 2019 11:48 am

Part 2....
Attachments
2019-6-12_20-11-50-652.jpg
2019-6-12_20-11-50-652.jpg (491.47 KiB) Viewed 683 times
2019-6-12_20-11-14-565.jpg
2019-6-12_20-11-14-565.jpg (430.15 KiB) Viewed 683 times
2019-6-12_20-11-4-184.jpg
2019-6-12_20-11-4-184.jpg (474.2 KiB) Viewed 683 times
2019-6-12_20-10-14-751.jpg
2019-6-12_20-10-14-751.jpg (488.94 KiB) Viewed 683 times

Timmy74
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Joined: Sun May 28, 2017 7:54 pm
Re: Texture Quality maxed out..!?

Post by Timmy74 » Wed Jun 12, 2019 11:51 am

Spewing that the attachments came in so small!?!?

However, I am sure you can see what I am talking about?

Timmy74
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Joined: Sun May 28, 2017 7:54 pm
Re: Texture Quality maxed out..!?

Post by Timmy74 » Wed Jun 19, 2019 8:56 am

No comment them from anybody....!?

Cheers!!!

Chuck Jodry
Posts: 442
Joined: Mon Dec 20, 2010 4:30 pm
Re: Texture Quality maxed out..!?

Post by Chuck Jodry » Wed Jun 19, 2019 2:13 pm

This is a mip mapping issue in settings from the looks of that screencap , the difference would appear linked to the PC6 being PBR based , there are innumerable settings that are available in P3D ,, HDR , Dynamic Lighting , various monitor refresh rate settings , then texture resolution settings , I cant determine anything more than mip mapping issues from the included pictures.

Your install has been the only instance of this and that lends credence to it being a combination of settings particular to your machine , were it me looking at this I would turn off the additional rendering features , HDR , mips , lighting , shaders ( turn off aircraft cast shadows on self ) until you hit the culprit , at that point we can narrow down the reason for it ,

Naturally once located one would turn back on whatever wasn't causing the issue.

Best CJ

Timmy74
Posts: 74
Joined: Sun May 28, 2017 7:54 pm
Re: Texture Quality maxed out..!?

Post by Timmy74 » Sat Jun 29, 2019 4:21 am

Chuck Jodry wrote:
Wed Jun 19, 2019 2:13 pm
This is a mip mapping issue in settings from the looks of that screencap , the difference would appear linked to the PC6 being PBR based , there are innumerable settings that are available in P3D ,, HDR , Dynamic Lighting , various monitor refresh rate settings , then texture resolution settings , I cant determine anything more than mip mapping issues from the included pictures.

Your install has been the only instance of this and that lends credence to it being a combination of settings particular to your machine , were it me looking at this I would turn off the additional rendering features , HDR , mips , lighting , shaders ( turn off aircraft cast shadows on self ) until you hit the culprit , at that point we can narrow down the reason for it ,

Naturally once located one would turn back on whatever wasn't causing the issue.

Best CJ
Would you be so kind and post your P3D set up please...so I can do exactly the same and see if the issue continues!?

I am at a total loss for I have tried EVERYTHING to get this aircraft to look like ALL of the other aircraft i have in my hanger.

I would like to replicate EVERYTHING you have set up in your P3D options

Thorsten42
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Joined: Tue Aug 13, 2013 5:49 pm
Location: about 4 miles heading 294 of EDLN
Re: Texture Quality maxed out..!?

Post by Thorsten42 » Sun Jun 30, 2019 10:16 am

As for now my test did show all pbr planes are having this on my p3d. It is indeed related to the various settings Chuck mentioned. I get it with pbr planes when using SSAA settings. I usually fly with 8xSSAA and FXAA off. Turbo Otter nice and smooth, Porter looks like AA not working. MSAA combined with FXAA turned on it will make the porter look like expected, but we all know that MSAA vs. SSAA settings can have quite a big impact for setups. IMHO there is still room for improvement on LM side for the pbr implementation.

Cheers
T.

Thorsten42
Posts: 105
Joined: Tue Aug 13, 2013 5:49 pm
Location: about 4 miles heading 294 of EDLN
Re: Texture Quality maxed out..!?

Post by Thorsten42 » Mon Jul 01, 2019 6:03 pm

Hahaha... another funny epsiode. It seems def to be a LM problem. Just updated to the pbr enabled GSX and had a nonpbr Dash8 at gate. GSX ground vehicles where jaggy, the plane was fine with SSAA settings. Tested the Otter fine, loaded the Porter all jaggy.

Timmy74, do you use SSAA settings? Just out of curiosity?

Cheers
T.

Timmy74
Posts: 74
Joined: Sun May 28, 2017 7:54 pm
Re: Texture Quality maxed out..!?

Post by Timmy74 » Tue Jul 02, 2019 11:38 am

Hello Thorsten,

Thank you very much for your reply and input to my my plight.

Yes 100% of the time I have FXAA: off and my AA: is 8xMSAA. So this is why I started this blog in the first place. Why does this aircraft looks so bad with these settings when ALL of my other aircraft seem fantastic in appearance!? Clearly the staff at Milviz blame me and my set up. I feel that I am being neglected even after asking for their system setup so that i can mimic what they have and see if the issue persists..!? But no response at all!!!

I can see that you too have stumbled across some interesting finds with the Porter and the different AA: settings? I have tried many options and some work okay...some not at all. However, I can not get any combination to work as to make the Porter look as clean and crisp as the Milviz Turbo Otter, Otter, Beaver, Corsair, P-38 and MD 530 that i have in my system....


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