Groudn friction

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Krazycolin
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Groudn friction

Post by Krazycolin » Wed Nov 27, 2013 1:48 am

For those of you who feel that it's too sticky on the ground... this fde will help you.

No support is given for this file.

www.milviz.com/filesfordownload/732fde.zip

freaknout
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Joined: Wed Jul 09, 2014 9:06 pm
Re: Groudn friction

Post by freaknout » Thu Jul 10, 2014 9:59 pm

Hi team

Any chance that the ground friction file could be hosted again? I've tried the link and it's broken, I'd like to give it a try.

Many thanks
Jason

Nyxx
Posts: 4
Joined: Sun Aug 04, 2013 2:58 pm
Re: Groudn friction

Post by Nyxx » Sun Sep 07, 2014 10:04 pm

I would like to try this out.
Link not working.

Kind regards
David

IPG1939
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Joined: Thu Jul 03, 2014 2:48 am
Re: Groudn friction

Post by IPG1939 » Sat Oct 18, 2014 3:34 am

Link again please?

Yorik

james79
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Joined: Mon Nov 24, 2014 2:36 am
Re: Groudn friction

Post by james79 » Mon Nov 24, 2014 2:27 pm

could you re link this please.

odourboy
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Location: CYYZ
Re: Groudn friction

Post by odourboy » Tue Nov 25, 2014 7:35 pm


Hangar200
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Re: Groudn friction

Post by Hangar200 » Sun May 13, 2018 7:13 pm

Krazycolin wrote:
Wed Nov 27, 2013 1:48 am
For those of you who feel that it's too sticky on the ground...
Hmmmmm…yes on the TO run it felt a little sticky…I was guessing at VR…then I saw the bugs had been set and I hadn't hit VR yet…when I reached VR it "unstuck" and started flying…which I assume is what it is supposed to do…is that what you mean by "sticky"?

N4GIX
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Re: Groudn friction

Post by N4GIX » Mon May 14, 2018 1:53 am

No, by 'sticky' he means that the default ground friction is set too high in FSX/P3D.

BTW, those speed bugs are adjustable, left-click and drag them to your preference. I pre-set them to the book values during initialization routine.

Hangar200
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Location: Hampton VA
Re: Groudn friction

Post by Hangar200 » Mon May 14, 2018 5:50 pm

OK-hmmm, in FSX a little push in power to get the jet moving (per the law if inertia) and it seems to move along just above idle…I'd say "stickiness" (aka the Coefficient of Friction, μ = F / N…yes, I am a Mechanical Engineer) seems about right for dry asphalt and gravel runways. Thanks for clarifying.
N4GIX wrote:
Mon May 14, 2018 1:53 am
BTW, those speed bugs are adjustable, left-click and drag them to your preference.….
When you say "your preference" you actually mean the correct V1, VR, V2 speeds calculated for aircraft weight, airport elevation, and WX conditions (i.e. icing). I haven't found the usual tables in the documentation yet…I sincerely hope they are there somewhere…otherwise I will be force to use something called "math" :o

BTW, I am a RTFM guy…however, this one has a lot of detailed manuals…I haven't made it through all of them yet. This is a great sim plane! :D

UPDATE: V speeds are on page PI.10.1 of FCOM Boeing 737-200.pdf in the Manuals download folder near the bottom of the 737-200 Combi product page …and there was much rejoicing. :D

N4GIX
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Re: Groudn friction

Post by N4GIX » Tue May 15, 2018 12:39 am

Roger that! As I wrote earlier I preset the bugs to approximately what V speeds are for a standard day and load. Mostly it was to keep 'em from being bunched up together at minimum speed.

ademhull
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Re: Groudn friction

Post by ademhull » Fri Jul 27, 2018 3:12 pm

Is this still available somewhere? So far my only issue with the 737 has been the need for near 50% power just to get rolling for taxi (and just how quick it slows down afterwards). It makes precise parking at a gate tricky. I use P3Dv4.3 if that makes any difference.

Krazycolin
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Re: Groudn friction

Post by Krazycolin » Fri Jul 27, 2018 3:20 pm

Look above. It's in a link.

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doodlebug
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Re: Groudn friction

Post by doodlebug » Fri Jul 27, 2018 4:27 pm

the link is dead
i will try to find it

== update==
I can't find it


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