Shockwave lights for the 737-200
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- Posts: 23
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Shockwave lights for the 737-200
This planed quickly turned itself to be one of my most flown planes on P3D. So,I decided to add the lights on it, and try and fix or work around, a few bugs related to the lights.
I've added the wing inspection lights, which seem to be missing, and added the logo lights on the right position. Sadly, the misplaced one seems to be hardcoded in the model, so I can't do anything about that.
EDIT: updated to include logo light. I've duplicated the light so it actually makes the logo visible. Sadly, that is the most I can do, since there is a hard-limit on FSX and P3D to how many "lights" can be displayed in a model.
I've added the wing inspection lights, which seem to be missing, and added the logo lights on the right position. Sadly, the misplaced one seems to be hardcoded in the model, so I can't do anything about that.
EDIT: updated to include logo light. I've duplicated the light so it actually makes the logo visible. Sadly, that is the most I can do, since there is a hard-limit on FSX and P3D to how many "lights" can be displayed in a model.
Don't forget to add these on your panel![LIGHTS]
[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing 6=taxi, 7=recognition, 8=wing, 9=logo 10=cabin
light.0 = 1, -14.00, 0.00, 5.00, fx_vclighth ,
light.1 = 1, -28.00, 0.00, 5.00, fx_vclighth ,
light.2 = 1, -38.00, 0.00, 5.00, fx_vclighth ,
light.3 = 1, -56.00, 0.00, 5.00, fx_vclighth ,
light.4 = 1, -72.00, 0.00, 5.00, fx_vclighth ,
light.5 = 8, -30.700, 6.680, 1.2100, fx_shockwave_landing_light_double_small , // Right close to fuselage wing light
light.6 = 8, -30.700, -6.680, 1.2100, fx_shockwave_landing_light_double_small , // Left close to fuselage wing Light
light.7 = 5, -53.600, 30.200, 1.300, fx_shockwave_landing_light_tail_old , // Right wing drop light
light.8 = 5, -53.600, -30.200, 1.300, fx_shockwave_landing_light_tail_old , // LEft wing drop light
light.9= 6, -7.800, 0.0, -4.30, fx_shockwave_landing_light, // Landing Gear
light.10 = 3, -56.550, 45.770, 4.170, fx_shockwave_navgre , // Right nav light(2)
light.11 = 3, -55.550, 45.770, 4.170, fx_shockwave_navgre , // Right nav light(1)
light.12 = 3, -55.550, -45.770, 4.170, fx_shockwave_navred , // Left nav light(1)
light.13 = 3, -56.550, -45.770, 4.170, fx_shockwave_navred , // Left nav light(2)
//light.14 = 1, -33.280, 0.13, 10.900, fx_shockwave_beaconh_l , // beacon(top)
//light.15 = 1, -32.480, 0.13, -2.590, fx_shockwave_beaconh_l , // beacon(bottom)
light.14 = 8, -30.080, 6.130, 3.310, fx_shockwave_navwhi_l , // wing inspection light right
light.15 = 8, -30.080, -6.130, 3.310, fx_shockwave_navwhi_l , // wing inspection light left
//light.18 = 8, -30.080, 6.130, 3.310, fx_shockwave_landing_light_light_l , // wing inspection light right EXTRA
//light.19 = 8, -30.080, -6.130, 3.310, fx_shockwave_landing_light_light_l , // wing inspection light left EXTRA
//light.18 = 8, -58.950, 45.400, 4.290, fx_shockwave_navwhi_l, // Right wing taillight
//light.19 = 8, -58.950, -45.400, 4.290, fx_shockwave_navwhi_l, // Left wing taillight
light.16 = 9, -86.080, 3.130, 26.310, fx_shockwave_landing_light_light , // Logo light right EXTRA
light.17 = 9, -86.080, -3.130, 26.310, fx_shockwave_landing_light_light , //Logo light left EXTRA
light.18 = 9, -86.080, 3.130, 26.310, fx_shockwave_landing_light_light , // Logo light right EXTRA - Duplicating for Extra Brightness
light.19 = 9, -86.080, -3.130, 26.310, fx_shockwave_landing_light_light , // Logo light left EXTRA - Duplicating for Extra Brightness
//light.20 = 8, -35.080, 9.130, 3.310, fx_shockwave_landing_light_light_l , // wing inspection light right EXTRA (hard limit with 20 lights)
//light.21 = 8, -30.080, -6.130, 3.310, fx_shockwave_landing_light_light_l , // wing inspection light left EXTRA (hard limit with 20 lights)
Since I'm here, will there be any further updates on the 737-200? There are a few bugs I would like to report regarding the model[vcockpit01]
gaugeXX=shockwave_lights!SW Lights_taxi_gear, 1,1,1,1 //shockwave light
gaugeXX=shockwave_lights!SW Lights_gear, 1,1,1,1 //shockwave light
gaugeXX=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light
Last edited by DrStrangepool on Tue Feb 14, 2017 5:05 pm, edited 1 time in total.
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Re: Shockwave lights for the 737-200
I do plan on improving VAS usage of the cockpit lighting at some point.
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Re: Shockwave lights for the 737-200
I was asking because there's one small little model error just under the cargo loading door. If you pass a straight line there, there's a small bend on it. To work around it,you have to make a smell dent on the line to look straight when viewing it on the model. The top beacon seems, just slightly off center(found that out while working out the coordinates for the shockwave lights), and the lights that supposedly illuminates the tail are a bit off, they are placed at the very tip, instead on the light bulb. And the one I mentioned, the wing inspection lightsJonathanBleeker wrote:I do plan on improving VAS usage of the cockpit lighting at some point.
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Re: Shockwave lights for the 737-200
External nav and beacon lights are placed accurately via attachpoints in the compiled model. Unfortunately, both FSX and P3D have the same issue of moving those attachpoint nodes depending on the absolute lat/long of the aircraft.
One other thing to mention is that attachpoints cannot be placed within any mesh object (such as inside a "lightbulb") but must be placed on the mesh. For this reason I usually clone the light housing, then remove all polygons except the rearmost one then use that new single poly object for the attachpoint.
As for the mesh just under the cargo door, that would be a UVW mapping issue, and nothing at all to do with the fuselage mesh itself.
One other thing to mention is that attachpoints cannot be placed within any mesh object (such as inside a "lightbulb") but must be placed on the mesh. For this reason I usually clone the light housing, then remove all polygons except the rearmost one then use that new single poly object for the attachpoint.
As for the mesh just under the cargo door, that would be a UVW mapping issue, and nothing at all to do with the fuselage mesh itself.
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Re: Shockwave lights for the 737-200
Not sounding too stupid on my part, since my understanding of modelling is limited, is there a way for the user, as in me, to fix it? Lastly, since I can't seem to find it online, do you know what do they use that light close to the main door? (under the second window)(Or I think it is a light?)N4GIX wrote:External nav and beacon lights are placed accurately via attachpoints in the compiled model. Unfortunately, both FSX and P3D have the same issue of moving those attachpoint nodes depending on the absolute lat/long of the aircraft.
One other thing to mention is that attachpoints cannot be placed within any mesh object (such as inside a "lightbulb") but must be placed on the mesh. For this reason I usually clone the light housing, then remove all polygons except the rearmost one then use that new single poly object for the attachpoint.
As for the mesh just under the cargo door, that would be a UVW mapping issue, and nothing at all to do with the fuselage mesh itself.
Just so you know, I love this plane so much, that I have to fly it at least once a week or I get cranky!
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Re: Shockwave lights for the 737-200
Nothing compiled into the model may be modified by the user. As for the light, I suspect it is to illuminate the forward airstairs whenever needed.DrStrangepool wrote: Not sounding too stupid on my part, since my understanding of modelling is limited, is there a way for the user, as in me, to fix it? Lastly, since I can't seem to find it online, do you know what do they use that light close to the main door? (under the second window)(Or I think it is a light?)
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- Joined: Sat Jul 16, 2016 3:11 am
Re: Shockwave lights for the 737-200
N4GIX wrote:Nothing compiled into the model may be modified by the user. As for the light, I suspect it is to illuminate the forward airstairs whenever needed.DrStrangepool wrote: Not sounding too stupid on my part, since my understanding of modelling is limited, is there a way for the user, as in me, to fix it? Lastly, since I can't seem to find it online, do you know what do they use that light close to the main door? (under the second window)(Or I think it is a light?)
Thanks for the reply
Are there any plans to fix that UVW mapping in some, probable, update?
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Re: Shockwave lights for the 737-200
Not at this time, no. Sorry.