Questions about location of a few bits and bobs in the paint
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Questions about location of a few bits and bobs in the paint
I'm doing another livery, and this one required more color. So, can anyone tell me where in the paintkit are the Pitot tubes and the white strip thingie at the tail and the one at the APU exhaust?
Here's a screenshot of what I mean. They need to be red, and grey...so, I have to ask
PS: Disregard the red strip at the elevator, this is me painting random bits to see if I could find those parts.
Here's a screenshot of what I mean. They need to be red, and grey...so, I have to ask
PS: Disregard the red strip at the elevator, this is me painting random bits to see if I could find those parts.
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Re: Questions about location of a few bits and bobs in the p
Here:
...and here:
...and here:
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Re: Questions about location of a few bits and bobs in the p
Oh my! Thank you so much!!!
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Re: Questions about location of a few bits and bobs in the p
You are most welcome. It helps having the source file available so I can provide a precise answer to such questions.DrStrangepool wrote:Oh my! Thank you so much!!!
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Re: Questions about location of a few bits and bobs in the p
Indeed it does... Once again, thank you!
And as a thank you, here's a quick preview of what I'm working on. I still need to work on the wing, make it chrome/metal, instead of the current grey/white and probable little mistakes that I may have missed.
But so far, the most annoying bits, which took me a couple of days, the alignment is done
And as a thank you, here's a quick preview of what I'm working on. I still need to work on the wing, make it chrome/metal, instead of the current grey/white and probable little mistakes that I may have missed.
But so far, the most annoying bits, which took me a couple of days, the alignment is done
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Re: Questions about location of a few bits and bobs in the p
Looks nice! You actually can't make any part completely "Chrome/Metal"...unless you plan on just painting it to look that way...meaning graphics engine driven reflection and such is not possible to the extent needed currently. The model material settings would need to be updated slightly.