No Afterburner in P3Dv4

JonathanBleeker
Posts: 3446
Joined: Sat Mar 13, 2010 7:38 pm
Re: No Afterburner in P3Dv4

Post by JonathanBleeker » Mon Jul 31, 2017 7:13 am

My picture is just an example using a different dll, of what I want you to do with the MV_F100D_Sys.dll. You see all those little boxes with the + mark in them in the area inside the red box? That's what I mean by collapse because usually when you open a dll in DependencyWalker all those boxes are showing a - not a + and you have a whole lot of other modules mentioned that I don't need to see.

ReggieC
Posts: 39
Joined: Wed Jan 20, 2016 12:56 am
Re: No Afterburner in P3Dv4

Post by ReggieC » Mon Jul 31, 2017 8:57 am

Okay, got it Sir. It is attached.

Reggie
Capture.JPG
Capture.JPG (249.81 KiB) Viewed 1901 times

JonathanBleeker
Posts: 3446
Joined: Sat Mar 13, 2010 7:38 pm
Re: No Afterburner in P3Dv4

Post by JonathanBleeker » Mon Jul 31, 2017 8:59 am

Ok next question is do you have Mipmap VC Panels enabled? It should be disabled. That should solve your gunsight problem.

ReggieC
Posts: 39
Joined: Wed Jan 20, 2016 12:56 am
Re: No Afterburner in P3Dv4

Post by ReggieC » Mon Jul 31, 2017 2:54 pm

Yes Sir, somehow, I've got the gun sight back. I have A/B sound and effect, just no flame showing.

Reggie


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