KA350i Version 1.1.34 Beta (V4 + V5) [UPDATED 7-31-2020]
-
- Posts: 141
- Joined: Thu Mar 12, 2015 1:53 pm
- Location: United States
KA350i Version 1.1.34 Beta (V4 + V5) [UPDATED 7-31-2020]
Hello all,
This update seeks to address a few snags we've seen recently. As was the case before, the high resolution and low resolution options are now included in the installer. You can select "Custom Install" and unselect the "High Resolution" features to install only the low resolution options.
Note: If you have both V4 and V5 installed you must pick "Custom" install to select which simulators to install to ("Typical" is V5 High resolution )
Installer: https://milviz.com/Online_products/Prod ... 200724.zip
HOTFIX AVAILABLE 07/31/2020
A hotfix to correct overly dim displays and a missing instrument indirect lighting texture is available here: https://milviz.com/Online_products/Prod ... 1-2020.zip. Extract the contents of its P3Dv4\P3Dv5 directory to your P3Dv4\P3Dv5 directory, respectively.
Changes
-Fixed missing charts DLL in V5 installation
-Fixed hardcoded "FALA" airport on PL21
-Improved color of gauges in V5
-Improved color of night lighting in V5
-Improved color of TrueGlass in V5
This update seeks to address a few snags we've seen recently. As was the case before, the high resolution and low resolution options are now included in the installer. You can select "Custom Install" and unselect the "High Resolution" features to install only the low resolution options.
Note: If you have both V4 and V5 installed you must pick "Custom" install to select which simulators to install to ("Typical" is V5 High resolution )
Installer: https://milviz.com/Online_products/Prod ... 200724.zip
HOTFIX AVAILABLE 07/31/2020
A hotfix to correct overly dim displays and a missing instrument indirect lighting texture is available here: https://milviz.com/Online_products/Prod ... 1-2020.zip. Extract the contents of its P3Dv4\P3Dv5 directory to your P3Dv4\P3Dv5 directory, respectively.
Changes
-Fixed missing charts DLL in V5 installation
-Fixed hardcoded "FALA" airport on PL21
-Improved color of gauges in V5
-Improved color of night lighting in V5
-Improved color of TrueGlass in V5
-
- Posts: 101
- Joined: Mon Feb 10, 2020 8:24 pm
Re: KA350i Version 1.1.34 Beta (V4 + V5)
Could you show a screenshot of the night lighting?
My MFD are blinking. What to do?
My MFD are blinking. What to do?
-
- Posts: 2
- Joined: Mon Apr 27, 2020 5:10 am
Re: KA350i Version 1.1.34 Beta (V4 + V5)
Uninstalled the old beta and went to reinstall this, now it's giving me an error saying I've hit my activation limit. Did I do this wrong? How can I reset the activation?
-
- Posts: 13
- Joined: Sat Apr 11, 2020 7:27 pm
Re: KA350i Version 1.1.34 Beta (V4 + V5)
Installed in V5 the new setup. The colors haVE been improved but to my mind there are still too dark.
The thing which really worry me is the VAS usage. Cold and dark at one of the default airport the VAS of GPU is around 7.2.
I've never passed with other addons 6.2 (fslabs, pmdg and so on).
I've a GTX 1080TI.
Is there any chance to optimize the VAS?
The thing which really worry me is the VAS usage. Cold and dark at one of the default airport the VAS of GPU is around 7.2.
I've never passed with other addons 6.2 (fslabs, pmdg and so on).
I've a GTX 1080TI.
Is there any chance to optimize the VAS?
- Slayer
- Posts: 1517
- Joined: Sat Mar 08, 2014 3:26 am
- Contact:
- Slayer
- Posts: 1517
- Joined: Sat Mar 08, 2014 3:26 am
- Contact:
Re: KA350i Version 1.1.34 Beta (V4 + V5)
Same as the other betas, copy and replace the files from legacy render folder to your main folder. If you don't want to do that some have reported that limiting your FPS below 90 and/or Vsync may also correct it.
- doodlebug
- Posts: 1642
- Joined: Sun Feb 19, 2017 2:49 pm
- Location: LYX>YUL
Re: KA350i Version 1.1.34 Beta (V4 + V5)
@aidbartos
your key has been re-set
your key has been re-set
-
- Posts: 2
- Joined: Mon Apr 27, 2020 5:10 am
-
- Posts: 31
- Joined: Sat Dec 28, 2019 5:45 am
Re: KA350i Version 1.1.34 Beta (V4 + V5)
excuse me , I have uninstalled all the original versions, how can I find legacy render folder ?
-
- Posts: 101
- Joined: Mon Feb 10, 2020 8:24 pm
Re: KA350i Version 1.1.34 Beta (V4 + V5)
C:\Program Files\Lockheed Martin\Prepar3D v5\SimObjects\Airplanes\MV_King_Air_350i\Panel\LegacyRenderkevinlee251 wrote: ↑Sun Jul 26, 2020 5:54 pmexcuse me , I have uninstalled all the original versions, how can I find legacy render folder ?
-
- Posts: 31
- Joined: Sat Dec 28, 2019 5:45 am
Re: KA350i Version 1.1.34 Beta (V4 + V5)
thank you very very very very muchbmw969 wrote: ↑Sun Jul 26, 2020 6:56 pmC:\Program Files\Lockheed Martin\Prepar3D v5\SimObjects\Airplanes\MV_King_Air_350i\Panel\LegacyRenderkevinlee251 wrote: ↑Sun Jul 26, 2020 5:54 pmexcuse me , I have uninstalled all the original versions, how can I find legacy render folder ?
-
- Posts: 31
- Joined: Sat Dec 28, 2019 5:45 am
Re: KA350i Version 1.1.34 Beta (V4 + V5)
Using LegacyRender the FPS will kill 25%
-
- Posts: 101
- Joined: Mon Feb 10, 2020 8:24 pm
Re: KA350i Version 1.1.34 Beta (V4 + V5)
But without LegacyRender, displays flicker. Or are you all right in P3Dv5?
-
- Posts: 16
- Joined: Mon Jan 20, 2020 1:26 pm
- Location: Marsala, Italy
Re: KA350i Version 1.1.34 Beta (V4 + V5)
Hello,
I've just uninstalled the previous beta (v1.1.33) and installed the new one (v1.1.34) with no problem at all.
I've just uninstalled the previous beta (v1.1.33) and installed the new one (v1.1.34) with no problem at all.
- I got only "High Res"
- RealLight.dll 1.2.0.4 (24/07/2020 10:40) has been correctly installed in v5... with a new RealLight.hlsl
- Attachments
-
- Annotation 2020-07-27 ONLY HIGH.png (14.37 KiB) Viewed 1201 times
-
- Annotation 2020-07-27 C.png (115.9 KiB) Viewed 1201 times
-
- Annotation 2020-07-27 MASTER CAUTION.png (122.41 KiB) Viewed 1201 times
-
- Annotation 2020-07-27 PROP SYNC.png (15.38 KiB) Viewed 1201 times
-
- Annotation 2020-07-27 Right Nacelle.png (640.09 KiB) Viewed 1201 times
-
- Posts: 19
- Joined: Fri Sep 22, 2017 9:40 pm
Re: KA350i Version 1.1.34 Beta (V4 + V5)
Wonder if you deleted your shader folder if that would help. Worked for me(at least I'm thinking that is what fixed my problem). Worth a try...